Cocos Creator can publish games to the Web, Android, iOS, desktops (Mac and windows) and Instant Games. The goal is to develop once and publish to all platforms.

Service advantages

Cocos Creator contains all the functions needed for game development, including: a game engine, resource management, scene editing, game previewing and game releasing. All of this in a single, unified tool that eases your games development. The editor provides not only a strong and complete toolchains, but also an open plugin framework. Developers can use generic front end technologies like HTML + JavaScript to conveniently extend the functionality of the editor and provide customized personalized workflows. The combination of engine and editor brings is the functional development method of data driven and componentization, and the perfect cooperation (with an appropriate division of labor) of designers and programmers The development idea that focusing on workflows can help developers, of different duties, quickly find the breakthrough point to maximize their work and smoothly cooperate with other group members

    What do you get from this service?

    Cocos Creator supports cross-platform operation between Windows and Mac, with a single one double click. Comparing to traditional Cocos2d-x workflows, it completely spares the requirements of setting up a development environment. After running, developers can immediately start game content creation or functional development. On the basis of data driven workflows, the creation and editing of the scene has become the core of game development. The design work and functional development can be done synchronously and seamlessly. Regardless if your teammates are artworkers, directors or programmers, they can all click the Preview button at anytime in the production process to test the latest form of the game in browsers, mobile device simulators or mobile devices. Programmers and designers can realize various kinds of cooperative methods. Whether they are building the scene before adding functionality or creating functional modules to let designers assemble and adjust them, Cocos Creator can always meet the needs of the development group. Features defined in the script can present themselves in the editor with the most suitable visual effects, which provides convenience for content creators. Content resources outside the scene can be imported in, such as: photos, sounds, atlases, skeleton animations, etc. Moreover, we are continuously improving the editor’s ability of creating resources, which includes the animation editor. Designers can use this tool to make very exquisite and vivid animation resources, and preview the animation in the scene at anytime. In the end, the finished game can be released on various platforms by using the on-click in the graph tool. From design and development, to testing and releasing, Cocos Creator can handle everything for you.

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